There’s something undeniably compelling about walking around in a giant mech, laying waste to your enemies with laser swords and high-powered weaponry. That’s what originally drew me to Armored Core on the PS1, and I’m glad to say it didn’t disappoint.
Released in 1997 by FromSoftware, Armored Core spawned a series that has remained popular ever since. FromSoftware may also sound familiar as the studio behind the Dark Souls series.
Setting & Story
Set in a distant future, the world is recovering from a great catastrophe. Massive corporations now control society, and giant mechs — Armored Cores — are the primary way conflicts are resolved. Elite mercenaries called Ravens are hired to complete these missions.
You start as a newly recruited Raven with a basic AC, free to approach your duties as you see fit. The story unfolds subtly through the missions you choose and the emails you receive, giving you some influence over narrative branches, though the ultimate ending remains the same.
Gameplay
From the very start, you’re thrown into the action with minimal explanation or tutorial. You have your mech, and it’s fully customizable. Want a slow but heavily armored tank? Or a nimble sniper-style AC? You can build it as long as the legs can support it and the power supply is sufficient.
Everything costs money, earned only through missions. These missions vary from eliminating attackers to defending vehicles or causing destruction. Some missions even pit you against fellow Ravens, creating intense, skill-based battles.
You have a range of weapons at your disposal — machine guns, rocket launchers, and even built-in laser swords. Auto-lock helps you focus on maneuvering, which is essential when firepower comes at you from all directions. Your jets allow for flying or strafing, but be warned: enemy accuracy is deadly.
Graphics & Audio
Visually, the AC battles are spectacular, though sometimes overwhelming. The variety of AC designs is impressive, and crafting your own feels deeply rewarding. Other enemies are simpler, and some reused environments can feel bland, but levels are large enough to forgive this repetition.
The sound design emphasizes combat cues, though the stomping of your AC can become grating on larger missions, especially if backtracking is required.
Final Thoughts
For me, the simplicity of Armored Core is what makes it excel. No tutorials, yet clear objectives: complete missions, earn credits, upgrade your AC, tackle harder missions, and repeat. The gameplay loop is straightforward but endlessly enjoyable, especially with the deep customization options.
I spent hours crafting my own AC, fine-tuning weapons, logos, and colors, and every minute felt satisfying. While it may lack the storytelling depth of later entries, Armored Core laid the foundation for a beloved series that continues to thrive today.