Retro Review – Streets of Rage (Mega Drive)


Growing up with a younger brother meant sharing everything—games, snacks, and the occasional argument over whose turn it was. But when Streets of Rage hit the Sega Mega Drive in 1991, it changed everything. It was the first game that truly let us team up, side by side, to clean up the streets.

You played as one of three ex-cops—Axel Stone, Blaze Fielding, or Adam Hunter—trying to take down the criminal syndicate led by the mysterious Mr. X. The fights were tough and brutal, starting simple but quickly ramping up in difficulty. Enemies got faster and more aggressive, and the bosses had unique patterns that you had to learn and counter.


The combat was satisfying, using punches, kicks, grabs, and the weapons you found along the way. There was even a special attack: call in a police car and it would shell the area with explosives, taking out waves of enemies. Timing it right could save you in a pinch, and we loved coordinating it in two-player mode.

Graphically, it was bright and vibrant, with detailed city streets, alleys, and industrial zones. The characters moved smoothly, and there was always something cool about the visual chaos when backup opened fire. The music was energetic and perfectly matched the pace of the action. Not every tune is instantly memorable, but it all works, and the sound effects—the smack of a glass bottle, the grunt of a thrown enemy—made every hit feel heavy.


Streets of Rage was more than just a game. It was the perfect co-op experience for anyone who grew up sharing a console, and it still holds up as a classic beat-'em-up. The simple story of cleaning up the city, the challenging fights, the vibrant visuals, and the teamwork all come together in a way that made it unforgettable.